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"How use doth breed a habit in a man!
This shadowy desert, unfrequented woods,
I better brook than flourishing peopled towns:
Here can I sit alone, unseen of any,
And to the nightingale’s complaining notes
Tune my distresses and record my woes."- William Shakespeare
No Music in the Nightingale is a sandbox game noir, allowing you to become the detective you want to be.
Develop relationships via an in-game, dynamic social network.
Your choices impact the outcome of the game via a multilinear storyline.
Take on side cases to earn money and improve your relationship with certain parties.
Explore 1930's Chicago alone or go on dates with NPC's to improve your relationship with them.
Control the outcome of all in-game conversations via a branching Conversation System.
NMitN was created for Brenda Brathwaite’s Fall 2008 “Applied Game Design” class at the Savannah College of Art and Design as a collaborative effort between Thomas Whitener (Senior, Project Design), Daniel Silverstein (Senior, Lead Programmer), Ken Fleming (Junior, UI Design), Randy York (Junior, Environment Design), Diana “Shazzbaa” Bennett (Senior, Lead Concept Artist), Lauren Affe (Junior, Narrative Editor), and Katie Avila (Freshman, Design Intern).